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Archive of the posts written by author : user.

What 30 Minutes means for Game Developers?

This week, am going to talk about the 3 games that have implemented AppLixir Reward…

Why You Should Use Reward Video Ad

That’s how much Reward Video Ads spending has increased since last year. This is according…

Reward Icons – What Works and What Doesn’t?

After few years in Startup, you start to realize that it’s the small baby steps…

The “S+S+S” Gift inside our “New SDK”

AppLixir Version 2, simply put, is our “Gift to the Game Developer World” who want…

Reiterating for Optimal Reward Video Ad

Reward Video Ad is playing a huge role in helping games generate revenue. According to…

Monetizing “Anticipations” on Slot Games

What makes Slot Games popular and most monetizable genre in Web or Mobile Gaming? First,…

The Creativity – Monetization Dilemma

Lots of creative people engage in designing games that have a niche or mass market…

The Future of Monetization in Gaming Gamescom2017

Another year, another Gamescom! This huge gaming event in Cologne, Germany attracts hundreds of thousands…

V2 is Out and Ready; Can it get any simpler?

Over the past few months, we have been working to simplify the Pre-Roll and Reward…

Video Ad CPM Trend Over a One Year Period

AppLixir provides Pre-roll and Reward Video Ads for games on Facebook / Web, iOS and…

The marketing genius behind “Eddie the Terrible Dog” Post

The Christmas of 2014, most dogs at Humane Society Silicon Valley shelter were adopted by…

CPM and CPA Pricing Methods in Video Ads

The reality is, Banner & Video Ads help run the Web. Ads support all the…